Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Raging Hydra is very powerful because of its attack power.
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. The swarming attacks of this unit become less deadly whenever its members are wounded.
Advances from: | Hydra |
---|---|
Advances to: | Chaos Hydra |
Cost: | 34 |
HP: | 56 |
Movement: | 4 |
XP: | 60 |
Level: | 2 |
Alignment: | chaotic |
ID | I8 Tharis_Deephydra |
Abilities: | regenerates |
bite pierce | 4 - 7 melee | swarm drains | |
headbutt impact | 9 - 3 melee |
Resistances: | |
---|---|
blade | 10% |
pierce | 10% |
impact | 10% |
fire | -10% |
cold | 10% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 2 | 50% |
Cave | 1 | 40% |
Coastal Reef | 2 | 70% |
Deep Water | 1 | 50% |
Flat | 1 | 30% |
Forest | 3 | 40% |
Frozen | 2 | 20% |
Hills | 3 | 40% |
Impassable | 99 | 40% |
Mountains | 5 | 40% |
Mushroom Grove | 2 | 40% |
Sand | 1 | 40% |
Shallow Water | 1 | 60% |
Swamp | 1 | 60% |
Unwalkable | 99 | 20% |
Village | 1 | 40% |